v20 merits and flaws

22 mayo, 2023

She may also require your help at inconvenient times (such is the cost of friendship). Your enemy is unlikely to be your direct commander (the caliph in the case of warriors), and you may not even know his identity - though you may certainly try to find out and make your peace somehow. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. With this Merit, you see the divine spark at the core of religions beyond your own, and you are able to make use of their religious icons and holy ground when confronting the supernatural. So long as you do not abuse your trust (such as using family members as steady sources of blood), the family will not turn away form you. randomize. For every point taken in this Merit you have two such holdings, which can be almost anywhere in the world. Although your Mentor might no longer have contact with you, the simple fact of your apprenticeship has marked you forever. While you cannot derive any nourishment from eating regular foods, this ability will serve you well in maintaining the Masquerade. Despite repeated calls to the police and several restraining orders, he continuous to follow and occasionally harass her. If a situation arises in which you should be killed, you actually survive, though you may be worse for wear. A player who takes this Flaw should select one (maybe more) things that his character takes great pride in his clothes, his horsemanship, his fighting, etc. Some Supernaturals will find this a positive aspect; others, particularly Kindred, may likely be hostile to you. What happens is that if a roll is made that would kill the character, the roll is made a second time. These modifications are permanent unless shaped away by further Vicissitude. Independents may not take this Flaw unless the Storyteller approves a common sort of vampire whom the ghoul idolizes, and with whom the ghoul puts herself at a disadvantage in dealings, due to her romanticized ideas. You feel that your domitor needs you, and that every feeding is nothing short of an act of purest love. Much of your time is spent in the quest for further information on Golconda and on attempting to progress towards this distant goal. The strength and pervasiveness of the curse depend upon how many points you wish to incur. The exact nature of the ability should remain somewhat mysterious to you, though you have some say in what the ability is. You still have much to prove before you will be an accepted member. Power levels of samadji vary greatly; a one to two merit samadji might reduce target numbers on certain actions. You are certain word of your proscribed behavior is slowly making its way through society. You must always cover up any activities that deal with this friendship, and you are paranoid that your secret is always on the verge of discovery (which it is). The Storyteller is encouraged to enforce the effects of your Frailty, and some Frailties may cause serious problems for kinain in mortal society. These visions will range from the obvious to the symbolic; the exact nature and effect of the visions is up to the Storyteller. Whatever the case, only those involved in the secret and the character know about the Valuable Secret. Rising Star Youre one of the up and comers in your city, a rising star in the Camarillas firmament. List of Merits and Flaws (Storyteller System), Do Not Sell or Share My Personal Information. Perhaps your service has been exemplary, or perhaps you simply remind him of someone in his past - given the alien nature of the vampire mind, you may never know for sure. These modifications are permanent unless shaped away by further Vicissitude. Mage Companion The character is friends with someone who has Awakened and is a Mage. Such bonds can be same sex or opposite sex, and there is no way to predict who your twin will be. You move at only half normal speed. (CB: NOS1), Tough Hide Your skin is thick and leathery, resembling that of a pachyderm. Bardic GiftGifted by the Muses, you sing sweetly, play an instrument divinely and speak with passion and eloquence. This merit should not be used ot cause problems in the game, but to intensify the experience through additional drama. 18 155 comments Best Add a Comment GiovChro 4 yr. ago I love merits and flaws that create stories, like Mistaken Identity, Recruitment Target or Sleeping with the Enemy. This Merit obviously has the potential for abuse, and its not appropriate for all chronicles or characters. When you do fail, you quickly find someone or something else to blame. You have been known to go to extremes to best this individual, and he has been known to do the same to you. Even better, you heal more quickly. Unfortunately, you have only limited understanding of the world outside the Inquisition. However, unless he is made into a ghoul, he will continue to age normally. Your ribal occasionally gets the best of you, but you do the same to him. Contents 1 Merits 1.1 Archaic 1.2 Bonding 1.3 Feeding 1.4 Ghoul 1.5 Linguistics 1.6 Looks 1.7 Mythic 1.8 Psychological 1.9 Substance Use 2 Backgrounds 3 Coterie Backgrounds 4 Loresheets These modifications are permanent unless shaped away by further Vicissitude. (PGS). You may purchase Blood Affinities, or other Gypsy-only abilities from World Of Darkness: Gypsies. You are most certainly an easy target for blackmail, and you must always be alert to the signs of other Kindred searching for information about your sire and his untimely demise (or "disappearance"). Whatever the case may be, the Inquisition believes that your bloodline is tainted, and you may one day pose a danger as well ("the sins of the father," after all). Vampire: The Masquerade v20: Random Merits & Flaws. You may have to register before you can post: click the register link above to proceed. (CB: NOS1), Tortured Artist You must suffer for your work. Such a gift is rare and precious, and many people with this capacity never even manage to fulfill their true potential. The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario). You can heal aggravated wounds only at a rate of one Health Level per five days, as opposed to one Health Level per day. During periods of the new moon, your Strength, Dexterity, and Stamina are cut in half (round down). 3-pt is more severe: a congenital health condition (for mortals), or a crippling physical deformity. Few ghouls with this Flaw last beyond their natural life spans; at this rate, missed feedings do happen (GFA), Weak Willed(Mortal)This version of Weak Willed is the same as the one in Vampire but is worth one extra point for a mortal Inquisitor. (INQ) Disallowed: Ghouls (Modern Ghouls, but possible for over 100 years of age. (INQ, PGS), Oversized Fangs When you grow your fangs, you really grow 'em. There may be ways to cool or end this quarrel, but doing so will take a long time. Typically, only independent ghouls may purchase Kinfolk as a Merit. Until you redeem yourself, be it through unrewarded loyalty or perhaps remarkable cunning, they will interfere with your plans and darken your name wherever they travel. (CB: NOS1), Lunar Influence The Moon has an unusually strong effect on you. (NOS). If he fails, he pursues the salvation of his honor to the exclusion of all other business. Sanguine Incongruity Giovanni manifesting this peculiar trait are quite rare - there are fewer than a dozen reported instances. The search for blood, the politics and pain, the constant knowledge of all eternity looking ahead of you, and perhaps your own cowardice, all have their effect on you. Your skin exudes a grease that attracts flies, gnats, bees, and other flying insects. Pure Blood The Curse of Caine runs strongly in your veins. Error: No match for email address or password. Burning AuraYour aura, no matter what color it takes, is unusually brilliant to those who can see it you are practically a beacon among other mortals, burning with a mystical fire. People are bound to talk about such a distinctive individual, and such talk may not always be in a characters best interests. (TE), Prestation Debt (1 - 5 Flaw) You currently owe a boon to one or more other Kindred. Every one of your accomplishments or triumphs will eventually become soiled or fail in some way. Efficient Digestion You are able to draw more than the usual amount of nourishment from blood. The years have left you in their wake and the world has been remade in your absence. Focused Rage (1pt. The family aids you in your exploits whenever possible, providing shelter from enemies or acting as a method of transportation to or from a city. You go out of your way to prepare contingency plans, vary your movement patterns and habits, and otherwise make yourself a difficult target. Light Sleeper You can awaken instantly at any sign of trouble or danger, and do so without any sleepiness or hesitation. Many Tzimisce possess this Flaw. Your bite does one additional die of damage, and you may add one to your Intimidation Dice Pool. Things you say tend to come true. Unblooded You never received any ritual of blooding from your sire or other warriors, and so your training is at a standstill. The double must be fully aware of your personal life, including all your relationships and activities. You receive a -2 to your difficulty on Seduction or Subterfuge rolls. A brush of the fingertips, a press of the palm, even the nuzzle of a cheek would be sufficient. Download in Google Docs. (DSBH). In addition, you constantly find yourself in heartbreaking positions, perhaps you subconsciously lead yourself into those situations to acquire the experience you need for your work. Gangrel: Merits and Flaws. (CB:L1), Heartless Having removed your heart via the fifth level of Serpentis, you have lost it. (INQ), Virulent Strike (Ghoul) Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural You can cause aggravated damage to supernatural creatures by striking them, biting them, raking them with bonecrafted spurs - whatever. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. (DSBH), Airport The character controls a major airport, and all Kindred who would use it must answer to him, for it is his domain. The vampire has the power to protect the character from most threats. (CB:L1), Family Member A member of your mortal family is also a vampire. Although you can pass as older than you actually feel, you have difficulty dealing with complex situations. You still suffer full wound penalties at Wounded and . You may also home in on your haven by making an unmodified Perception roll (difficulty variable; 6 if across town, 8 if in another state or country, 9 if across the Globe). (INQ), Demon Plagued Either at one time the character practiced Infernal Diablerie and then broke it off or ran a foul of Baali, or another Infernalist and her cultists. It will not betray you no matter what Valeren/Obeah powers you use. However, he may also call upon you for aid some day. Unless you succeed on a contested Manipulation + Expression roll against your former friend, you do not act against him unless the situation becomes life-threatening. auto. Your vampire has the following merit (s): Sanctity. A 1-point rival is at your own power level, and is often annoying but not too dangerous. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. You are particularly fond of Kindred who realize their lesser standing in the face of your obvious superiority, although you tend to view any who speak well of you as more intelligent and deserving than most. If you are not wounded, then those who are under your medical care will heal at your enhanced rate as well. (CB:G1). Money or blood may be taken or she may force the character to aid the blackmailer in her own schemes.

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