yuriko edh primer

22 mayo, 2023

Check it out here if you're interested: You made it to the end! Meekstone shouldn't affect our creatures unless we've played Coat or Door, and if our opponents let us keep an early Meekstone, we will plan to kill our opponents with Yuriko's burn damage. Lastly, Hope of Ghirapur can lock an opponent out of the game if we're concerned about one player in particular. I wanted to create a UB deck that got value out of each attack, and used Vela's Intimidate anthem to ensure I could push damage through. Of my excursions into UB, the deck that got me most excited was Vela the Night-Clad. A lot of Ninja decks are interested in reusing their Ninjutsu abilities, so cards like Crystal Shard, Cavern Harpy, and Thalakos Seer make a lot of sense. Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. Finally! While people seem to have varying opinions on this year's offering, I think it's fairly safe to say that we've gotten a bounty of awesome new legends and planeswalkers to lead us into battle. I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. In these panels, I go through each category in depth and explain each of my card choices: Free spells have a track record of being very powerful in Magic, and these 0 mana creatures are no exception. I like the high ceiling Door offers, and unlike Coat it's a non-symmetrical ability. I have tried being able to manipulate the top deck, but I can't figure out the mana to do it repeatedly. The MVP of the extra turn category has to be Temporal Trespass: It has the third highest cmc in the whole deck, and I've found myself having enough cards in the graveyard to cast it easily in the late game. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. Apparently Krikk has been winning the tournament nearly . Inkfathom Witch offers us a way to turn our little dudes into a real clock. Yuriko, the Tiger's Shadow Sorcery (4) 1 Drawn from Dreams 1 Invoke the Winds 1 Reduce to Dreams 1 Soul Transfer Instant (9) 1 Assassin's Ink 1 Hero's Demise 1 Hinder 1 March of Swirling Mist 1 March of Wretched Sorrow 1 Mystic Reflection 1 Narset's Reversal 1 Reality Shift 1 Return to Action Artifact (8) 1 Arcane Signet 1 Dimir Signet 1 UB (Dimir) They're especially important when playing Yuriko since our game plan relies on dealing combat damage to our opponents, so clearing a blocker is a big deal. Ninjutsu then bounces the unblocked creature to your hand and replaces it with the ninja, who then is guaranteed to get through for damage. Luckily, black offers us the best tutors in the game. Of course, prior to Yuriko, there wasn't really a great ninja commander for two reasons. This points us in the direction of a ninjas tribal deck. Vampiric Tutor, Lim-Dul's Vault, and Long-Term Plans each let us effectively stack our deck, which means we can tutor up extra damage for our Yuriko triggers. In my meta, if your deck relies heavily on your commander, and your commander is a primary target, you won't be doing much of anything. At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. I've upgraded this deck a lot since it was first created, and you do not need every card on my list to build a strong Yuriko deck! Whenever I'm deciding on a new commander to build around, I look for three things: Yuriko fits this criteria to a tee, so it's no surprise that she's my all-time favourite commander. Oftentimes if we have one of these out, a few creatures, and one of our evasion pieces above, we can win in a single turn. A final bonus enabler is Moonblade Shinobi. I'm not going to go into much detail about Deepfathom Skulker here. Yuriko, the Tiger's Shadow Introduction As an avid budget deck creator, I took it upon myself to help the players that don't want to spend thousands of dollars on a card game, and still want to destroy their friends and have fun doing so as well. March 27, 2022, Kamigawa Ninja Review! This deck relies heavily on having a creature on board at all times, so there are not many situations where we want to destroy all creatures with something like Damnation or Toxic Deluge. Yuriko does provide us with a lot of card advantage on her own. Many of these cards we've already talked about in detail. However, there are still a few cards that I considered that are worth taking a look at: Necropolis Regent was one of the anthem effects I considered early on and ultimately cut in favor of Door of Destinies and Coat of Arms. A good set of removal spells is essential for any commander deck. Another way is to chain extra turns: Another turn = another combat step = more Yuriko triggers. Our playgroup decided to try out cEDH with more budget-friendly lists.I decided to go for Yuriko (other Decks are Tatyova, Breya / Anje, X) and I took Zack's basic design of the deck. )Also Demonic Consultation and Tetsuko Umezawa are cards that show up most of the times. This ability isn't just a win-con, but more importantly, card advantage. Welcome back to The Knowledge Pool! These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. Other people can view your private deck by using this url, Uncategorized, slime, Deck EDH Examples, Yuriko, Uncategorized, Fave Primers, Cool decks, Commanders, Commander, Interesting decks, Commander, cEDH ideas, Favorites, cool decks, edh, Yuriko, MTG EDH, Favorite, ninja, New commander decks, Playtest Opponents, , Decks, optimised, decks, concept deck, dimir, Commander, Deck, Commander, B, Epic, to proxy, General Decks of other People, Commanders, Yuriko - Personal, Carla cEDH, Mono Blue + Dimir Decks, EDH, Commander Zone, DecksToPlay, EDH Primer, Nice, EDH Commander, Decks to create, Ninjitsu!, Fun Decks, Yuriko, Commander / EDH, Commander, competitive scene, Commander Decks, Commander Decks, Commander, EDH, Yuriko Improvement, EDH decks, commander decks, Yuriko, Intriguing Decks, definitely, Yuriko, To Buy, hh, adsasd, possibilities, Uncategorized, Copies, Favorite Decks, Interest, How to hopefully not die, CMDR, Deck Ideas, zIdeas, Decks I Like, EDH, EDH, Interesting, Ideias, #1 Inspirations / Ideas, Commander Decks, ? Infiltrator and Muddle are two cards that do things that our deck wants to be doing anyway, and the fact that they can represent two additional copies of Unnatural Selection increases the value of all three cards. These are the abilities that made me fall in love with Yuriko. Contact | Commander / EDH I also realized that the leaner the curve became, the more likely it would be that we could frequently have Yuriko on board and also have a party of Ninjas to brawl with. We need to have a powerful suite of counter magic to back up our ninjas: Casting a counterspell for free is about as good as it gets. It's a buy in tournament with prize support and as such they are not allowing proxies. Almost more important than our evasive creatures is the ability to turn them into Ninjas. The key here is that Image offers us this ability for two mana. Twilight Prophet seemed like a natural inclusion in this deck, given its evasiveness and the fact that it draws us a card every turn. It's easy to forget that UB is also one of the best color combinations forevasive creatures, with a host of flying and unblockable options, and this is what I wanted to exploit with Vela. Thank you all for taking the time to read my article! The first was called Unblockable, which included creatures such as Gudul Lurker and Mist-Cloaked Herald. We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! Navigation. I've recently made a Twitter account @theKnowledgePL, and I'm planning to update it with whatever I'm working on next. Yuriko. Given that one of my primary issues with Vela was her cost, I began searching around for other commanders that might be successful with a similar strategy. She also draws cards without "drawing" them (thus avoiding any draw hate), and uses the cmc of the cards she draws to damage all of our opponents. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. Support us . Second, we're likely going to play out our hand pretty quickly. I realized that it was in the best interest of the deck to have creatures with native evasion so we could ignore the cards that were solely included to grant evasion. ?, Ninjitsu, to learn from, Seems there are no cards in the Acquireboard. This annoying message will go away once you do! We've talked about most of these cards already, and for the most part, the cards we haven't talked about are standard fare. While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. This is extremely important because your opponents can't destroy your ninjas to stop the damage: It's already too late for that. Yuriko decks are already incredibly mana hungry and this card just adds even more strain. If your play style is anything like mine, then Yuriko is for you! The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. In many decks there is one card that is "the best card in the deck" that is always worth tutoring. Where's the green?" The only house rule I've ever played by is to allow [[Gleemax]] into the 99. You can now import it in the MTG Arena client. Instead focus on giving your on board ninjas evasion so they can continue getting through and drawing you cards. Jhoira played a Winter Orb and Yuriko played a Null Rod . We'll draw a card off of every dude we play (and we'll be playing lots of dudes), and we'll draw off of every attack too. Of our 30 creatures, 27 of them have natural evasion. So I'm putting up what I have and seeing if I can learn from the crowd. For this reason the only high cmc cards I am playing generally are those that like Commit / Memory, Temporal Trespass, Temporal Mastery, and Alrund's Epiphany that we'll ultimate cast for cheaper. Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. If our opponents have beat each other up enough over the course of the game, we can often win with even a couple of triggers perhaps helped by a timely, Profile of a Ninja: Understanding Yuriko and Ninjutsu, Our Secret Weapon: The Best Card in the Deck, Potential Recruits (Cards I'm considering), Retired Ninjas (Cards I'm not playing and Why). At first, Sakashima seems like just another Clone. Format: Commander . For most decks, this section would be fairly boring. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves. Yuriko Hishimi ( , Hishimi Yuriko, born June 10, 1947 in Tokyo, Japan) is a Japanese actress. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In 1965, she signed a contract with Toho. With the London Mulligan we effectively have three shots at our opening hand, so eight with a bonus is a pretty good number for us. It's rare for me to get excited about a non-green strategy. Playful OwO Commander / EDH. Of course, to use the ninja in the first place we need an unblocked creature, which points us to cheap evasive creatures. Fifthly, since we care about dealing damage off the top of our library, being able to manipulate that with Scroll Rack type of effects are a huge bonus. It's not terrible but cutting it makes sense. It's possible we may need more cards in this section, with stuff like Pact of Negation and Spellstutter Sprite, but for now I think 7 options is enough to keep us in the game. Your goal is to play Yuriko on turn 2, get ninjas in play while deploying some stax pieces to slow your opponents, and manipulate the top of your library to maximize the damage she deals with her ability. Once we go up a step in size, we begin to notice some more significant abilities. Tetsuko Umezawa, Fugitive is great because he also grants evasion to most of our ninjas, which is awesome. Of course Force of Will is the best of the best, but Misdirection and Force of Negation are super powerful too. I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. Tempo We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. There are two more cards I want to mention in this section for their ability to speed up our clock, or else restrict our opponents from playing the game. Terms of Use | My newest addition to his category is Fierce Guardianship, which is a free negate as long as we control Yuriko! Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) to see the latest version Yuriko, the Tiger's Shadow (2022) Commander / EDH* UB (Dimir) jimmyfoas Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2K - 3K TCGPlayer Mkt $1.3K - 1.6K CardHoarder 216 TIX Compare to Spoiler Timeline Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. Being in green meant that we could play with a very lean curve and use spells to pump up the smaller creatures for lethal damage. Toothy, Imaginary Friend Commander / EDH. With Adaptation and Conspiracy, we can make use of abilities that care about Ninjas entering the battlefield like Kindred Discovery and Door of Destinies. Siren Stormtamer protects our dudes from spot removal. Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! If the table is ok with playing it, and I manage to flip it, we all cheer and laugh, but ignore it as a simple land and continue play as normal. One of the best is Higure, the Still Wind, who can tutor up any ninja we need for the task at hand, and hence is also allows us to make full use of our ninja "toolbox." At 5 mana, Temporal Manipulation is as cheap as it gets for an extra turn spell. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. I do normally prefer decks that approach the game from a stompy/ramp angle. Turn 2: Use to ninjutsu Yuriko, then discard a card to hand size on your cleanup. For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. Ninjutsu Yuriko can be built with a variety of power levels in mind. We typically want to start by re-playing an enabler. Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. What's not to likew? Ninja As far as ninja enablers go, there are many, many options in today's game but the eight that I've chosen I believe are the creme of the crop. Among our tutoring options, I aimed for some of the cheapest options, given the low curve and low land count. Top opponents include Winota, Kess, Najeela, and Krikk. Basically the important parts are topdeck manipulation. One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. In that sense, our evasive 0 and 1 drops are first and foremost in the deck to get Yuriko online as soon as possible to help us grind for advantage. Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! I'd really like to have a battle-cruiser, mid-, and high-level, trio of combat centered decks with unique approaches to how they win. With Yuriko then, not only do we have a commander who works well, but one who is perfectly tailored to using ninjas effectively. Articles and comments are user-submitted and do not represent official endorsements of this site. This is especially great because ninjas tend to do poor damage on their own, so this allows us to dish out some real damage to them. Ultimately the current strategy is to overwhelm with ninja triggers. It feels like I should have more removal in this deck, and this is a great option since you can do five of the top while using delve to reduce the cmc when you cast it. In the mid-game we are going to want to get some ninjas out and moving while dealing with threats that come up and searching for key pieces that will help us to win the game in an explosive turn or a series of explosive turns. Four of these effects is too much, Nexus is strictly better and a different permanent type than the others (and can be tutored with Whir of Invention, Arcane Adaptation is better costed and Conspiracy is more flavorful and in a different color. Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. Check out the changelog if you're curious what I added/cut. I suggest running [ [Conspiracy]] over this. We are in blue, and that means we have access to Rhystic Study. Have at it! This means that you're the primary target for your opponent's interaction. Stratus Dancer is another option for countering spells, but stapled to a creature. It hurts myself to see that, but I trust the processThat's the first time I dip my toe into cEDH territory, so I'm quite helpless with everything going on there, hence every help would be highly appreciated. If we already have an Arcane Adaptation in play, we can instead find one of our top-end spells, like Deepfathom Skulker, which can represent a lot of damage quickly. Maintaining a good balance of these is our key to success! She also has a unique ability called "Commander Ninjutsu." Copied to clipboard. Our curve is just under 2.5, which this means two things. Yuriko, the Tiger's Shadow got so many new ninjas in Modern Horizons that we can build a top tier tribal deck on a budget.DECKLIST: https://bit.ly/2xW0bUCTha. This site 2023 TappedOut.net, LLC Don't forget, ninjutsu is not affected by commander tax since it's an activated ability! The subtle beauty of this extra hoop we're forced to jump through is that it eliminates the quality that makes Edric such a target - the lack of setup required to make him effective. This is why I've only included ramp spells that cost 0 mana. While stacking your deck with Scroll Rack, Tetsuko Umezawa, Fugitive, and Higure, the Still Wind probably won't win you the game outright, it will help you get into a strong position to be able to do so later. That's until you consider that we can copy Yuriko, and now draw two cards and inflict twice as much burn damage for each attacking creature. We've already talked a little bit about Inkfathom Witch and Glen Elendra Liege, but Door of Destinies and Coat of Arms are intended to really push our team over the edge. The only card filtering option I've retained is Sensei's Divining Top, largely because the ability is reusable. Most of the time I become arch enemy before I can pull a win, and I hear that's pretty common for Yuriko. Morrison103 1 minute ago. Sometimes this will simply be the end of a war of attrition. Also: No ramp at all? So my list is probably more competitive than casual. With Neon Dynasty we have far, far better options and this one is cut for good. But I don't really enjoy playing combo decks, so I've opted to not include the aforementioned Demonic Consultation & Thassa's Oracle combo. And you're right! In this deck the best card is, This is where we win the game! Firstly, there were no legendary ninjas in both blue and black, and thus while Higure, the Still Wind might seem like a great general there wasn't really enough support to field a full deck. Indeed, this is the case with most ninjas- they are over-costed and have great on-damage abilities, but don't have evasion themselves to guarantee they can use them. Mana negative ramp, aka all 2-mana rocks, just doesn't fit the decks natural curve of T1 dude T2 Yuriko. 33 lands? DMCA requests | It is yuriko but with lots of Ninjas. It is ninja tribal in cEDH. If cards like Demonic Tutor are not in your price range, I still think it's worth including tutor effects like Diabolic Tutor. This is especially relevant on turn 2, where ninjutsu-ing Yuriko causes us to have 8 cards in hand, and we have to discard one. I've been playing commander since 2012, and I spend my free time brewing decks and exploring new strategies. Finally, we love cards that, like ninjas, have a high cmc but can be cast for much less, like Temporal Mastery and Temporal Trespass. He also has the added benefit of being able to give our ninjas evasion, which is great. I want to make a quick note here. I still think Skulker will be a reasonable include because it can become a 4/4 unblockable creature on its own (and can grant Yuriko unblockable) but I also wouldn't be surprised if this card is one of the first cards on the chopping block in favor of more efficient options. By the way, please don't be intimidated by the cost! I think Paradoxical Outcome could be a really interesting way for us to protect our creatures while drawing more cards. It might not seem like it at first, but 2 mana is very expensive for an enabler. Cookie Notice I've loved this card in other tribal decks, and think it could have a great home here. Privacy Policy. Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. Some players still adopt this approach, and while it has a lot of variance, it can definitely be fun. This site is unaffiliated. Which permanents does it hit? Yuriko is almost always the fastest deck at the table. As such he was consigned to the scrap heap and I haven't missed him. We will attack with small, natively evasive creatures to enable casting Yuriko early and often. In my old casual days I used Dauthi Slayer and other creatures with Shadow to achieve this, but today we have better options, like Triton Shorestalker for instance. Evacuation is great in that it is instant-speed and cheap, allowing us to be the first to rebuild after the wipe. I'm assuming that's equivalent to a 7-8, shy of cEDH? I like what Regent offers this kind of strategy, but as I cut towards a leaner curve, Regent didn't seem to fit. If the game comes down to the wire, tutoring in this way could be the difference between winning and losing. They effectively negate the "return a creature to hand" cost of ninjutsu, which allows us to further our game plan without having to take one step back, so to speak. This card is great because it creates evasive illusion tokens which can then continue to enable our ninjas turn after turn. That's not a cEDH thing, mostly a Yuriko thing. Here's a few things that I considered when deciding on removal spells: Does it have a high cmc? I'll find another good home for the best artifact tutor there is. Yuriko is an interactive commander whose ability allows us to circumvent the commander tax. I originally included cards like Ponder and Preordain as ways to stack the top of our deck, while also giving us a means of digging towards our Ninja enchantments. Nonetheless, we're going for a higher ninja count at the moment. Until I started working on this list, I had never heard of Selection, and even though it's the only one of our enchantments that requires us to pay additional mana to get the ability, the fact that it costs two is a boon for multiple reasons. You can now import it in the MTG Arena client. Either way, I couldn't be more excited to see what game-breaking stuff this card will do. While this guy has ninjutsu and can actually dish out respectable damage on his own, he doesn't have any other abilities, making him suboptimal here. But I still might put him back in some day for old time's sake. This means when we use it to put Yuriko onto the battlefield from the command zone we haven't "cast" her, meaning that commander tax doesn't apply. Many of the evasive creatures we're including also have card filtering applications. This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. Complete Comment Tutorial! [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. On the primer you can read more about it. If you like my articles, follow me there! Back to Deck List. Privacy statement | Yuriko can be built differently based on your preference and meta. There was just one problem: Vela is really expensive to cast. First, we can lower our land count slightly. Second, and most importantly, Yuriko can cheat commander tax with her Ninjutsu ability. Hello there! 0 0 44. philip 1 minute ago. While there was always an argument for this based on top-deck manipulation and because of the potential to drop it early and use it to explode ahead of the competition, it really is more of a pet card for me, and there are more synergistic options. Instead, you can replay Ornithopter for free, avoid discarding to max hand size, and ninjutsu another ninja on turn 3. It is also important to note that you need to be careful with casting Insidious Dreams particularly if you are playing against a control deck with lots of counterspells. Its a great play to make him unblockable with the thopters, then ninjutsu in a ninja, only to recast him and make more thopters, which can enable more ninjas themselves. This pushes us in a direction of caring about cmc for reasons other than mana curve. Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. This annoying message will go away once you do. People figure out pretty quickly that Yuriko is really not worth killing with a removal spell, so while I didn't draw Mox Amber in my games, there was basically no situation where drawing one . There we have it, ladies and gentlemen. YES! I would also like to point out the cards that specifically synergize with Ninjas were cut. If the game goes on much longer, we can be overwhelmed by our opponents' more expensive and powerful cards. I often swap it out for Dismember instead. This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. Following year, she made her film debut in Taifu to Zakuro. Tapped out has the "maybe" board already loaded, but I am holding onto copies of [[cryptic command]], [[deadly rollick]], [[fierce guardianship]], [[swan song]], [[mystic remora]], [[rhystic study]], [[time stretch]], and [[phyrexian metamorph]]. Sensei's Divining Top, Scroll Rack, Soothsaying, and Lim-Dul's Vault all are in the deck to help us get what we need, to smooth our our draws, and to get Yuriko's triggers to do what we want them to do. It's another copy of the original Sakashima the Impostor and Spark Double, but it also let's Sakashima's Student become a Yuriko clone, and thus has an additional upside. We have to remember that evasive one drops also do terrible damage with Yuriko triggers, so we don't want more than we need. The key thing to note here is that even if a card only costs 5cmc, if we get even four triggers we've wiped out half of each player's starting life total. Because our creatures are mostly evasive, and because we plan to go wide, even a little bit of team pumping will dramatically increase our clock. This card definitely belongs in the deck, and I even know what to cut for it. This is often times the easiest and most effective way to win. Once we have a Arcane Adaptation or Conspiracy, Kindred Discovery suddenly becomes one of the best draw spells in the deck. When the man comes around Commander / EDH. Another thing that is great to get going in the early game is some top-deck manipulation. Ertai Planeswalker. I've also talked about a few cards that nearly made the cut, like Obelisk of Urd and Rhystic Study. I've found that this card is incredibly powerful and very under-represented in Yuriko lists I've seen. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. Sakashima even protects herself, and lets us reset her if something more desirable enters the battlefield.

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